CNRS (LIG-EHCI research group)

Engineering Human-Computer Interaction (EHCI) research group is one of the 24 research teams of the Grenoble Informatics Laboratory (LIG). EHCI is primarily concerned with the software aspects of Human-Computer Interaction. Its mission is to define new concepts, models and tools for designing, implementing, and evaluating interaction techniques that are effective, usable, and enjoyable. This group has extensive experience in software architecture for interactive systems, multimodal and mixed reality interaction, context-aware distributed and migratory user interfaces.

Hyunyoung Kim is a PhD student at Grenoble Alpes University. Her work aims at providing flexibility in Tangible User Interfaces through shape-change.

CĂ©line Coutrix is researcher at CNRS. Her work addresses interaction that seeks to smoothly merge physical and digital worlds, and targets both end-user and designers.

Renaud Blanch is associate professor at Grenoble Alpes University. His research aims at providing new interaction and visualisation techniques for large data.

Yann Laurillau is associate professor at Grenoble Alpes University. His recent work explores tangible gesture interaction based on Electromyography (EMG) as an input modality.

University of Bristol (BIG research group)

Bristol Interaction and Graphics (BIG) is united by a common interest in creative interdisciplinarity. They act as a hub for collaboration between social scientists, artists, scientists and engineers to combine efficient and aesthetic design. They are particularly interested in areas which couple the design of devices with deployment and evaluation in public settings. Members of the group have expertise in research areas spanning human-computer interaction, visual and tactile perception, imaging, visualisation and computer-supported collaboration.

Anne Roudaut is a lecturer and Leverhulme fellow at the University of Bristol. Her research aims at shaping the software and hardware of future interactive devices will vary in form factors and technologies.